There are multiple ways of blending two normal maps in UE5, but today I’ll show you one of the most common methods that I use in my projects if I don’t need to tweak the normals any further (masking, etc.).
Connect the output pin of your base normal texture to the ‘BaseNormal’ pin, and connect your second normal map to the ‘AdditionalNormal’ pin. Then, feed the result into the normal pin of your master shader. That’s all!